

- #SILENT HUNTER 4 MANUAL TARGETING TUTORIAL HOW TO#
- #SILENT HUNTER 4 MANUAL TARGETING TUTORIAL DRIVER#
- #SILENT HUNTER 4 MANUAL TARGETING TUTORIAL MODS#
- #SILENT HUNTER 4 MANUAL TARGETING TUTORIAL CODE#
#SILENT HUNTER 4 MANUAL TARGETING TUTORIAL MODS#
Plenty of mods give you cool boats, from Cold War-era missile subs, to battleships such as the USS Iowa and the German battleship Bismarck.only to dive under the Norfolk and leave undetected, having received notice of Germany's surrender a few hours before. However, U-2511 in its only patrol reportedly evaded the heavy cruiser HMS Norfolk's escort screen, got within half a kilometer and actually had a perfect shot lined up. Historically, due to construction woes the Type XXI's were delayed to the point that only two are known to have made it to wartime patrol, neither of which had any sinkings. Subverted in that by the time they came around, you'll need all the advantages you can get.Again, players will have to give up the deck guns and stern torpedo tubes of the familiar Type IX, but in return they get the Walter hydrogen peroxide turbine, allowing submerged travel faster than either diesel or electric. The expansion to SH4 features the Type XVIII, a cancelled project that influenced the Type XXI.Using it is almost a completely different experience compared to the other subs in the series, especially when all six auto-loading torpedo tubes load faster than one manually-loaded tube on earlier U-boats. SH3 includes the Type XXI U-boat, the first true submarine and the ancestor of every submarine built post WWII.The Captain: The player, irrespective of your in-game rank.Taken to exteme if based in La Spezia - you're locked in the Mediterranean, so not many places to go, but anything between Algiers and Sicily is yours to take with impunity - you might not make big tonnage, but you can easily survive until the end of the war.It's a very small sector of the map, but shipping is plentiful. Targetting convoy routes around Murmansk and Canary Islands.Trying to pull it in English ports is near suicidal, since there are warships and air coverage, but places like Freetown are free game. Instead of chasing after random shipping somewhere on Atlantic, you can simply get to any given colonial port in Africa, to the point of getting inside of it and sinking all the ships there with single, perfectly aimed torpedo - or if you are particularly cocky, with the deck gun.It's usually far, far more effective weapon than torpedoes, not to mention ammo efficiency. Using the deck gun, especially in III, especially in manual mode.It leaves a very visible trail of bubbles behind itself, but other than that, it's the most versalite torpedo that can to pretty much any job, is always in quantity in stock and comes free of any charge.

#SILENT HUNTER 4 MANUAL TARGETING TUTORIAL HOW TO#
If you want to I can create some example how to use this feature.

#SILENT HUNTER 4 MANUAL TARGETING TUTORIAL CODE#
Mbed-OS uses ST HAL to control STM32 targets’ peripherals so you can even use code generated with Stm32CubeMx. You might be interested using our Mbed-OS template for CORE2.
#SILENT HUNTER 4 MANUAL TARGETING TUTORIAL DRIVER#
The only problem is that hFramework doesn’t use the ST HAL libraries so you would have to write the driver yourself using registers. To learn more check document RM0090 Section 18. The TIM2’s CH1 and CH2 pins are CORE2’s MOT1 (PA0) encoder A and MOT1 encoder B (PA1) pins respectively. This mode uses one channel as an input, pairs channel 1 and channel 2, and resets the counter allowing you to calculate the signal period and pulse width using TIM2_CCR1 and TIM2_CCR2 registers. However the best way to measure the pwm input period and duty cycle would be to configure one of the high resolution (32bit) timers like TIM2 to use ‘Pwm Input Mode’. The CORE2 has STM32F40ZG uC equipped with timers capable of input capture functionality.
