


Raiding an Adventure consumes one Portal Charge. Raids are available until the daily reset at 2:00 AM UTC.

The raid function allows you to complete the Adventure and claim the chests instantly. Once you complete an Adventure and open all four chests, this Adventure becomes available for a raid. To open a big chest, you need to defeat a boss. You can open three small ones for beating opponents' squads. The primary reward of any Adventure is the chests. You can always watch the battle if you wish to.
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Though, sometimes you can get them for free on our official social media pages: If you reach this maximum, you will not get a new Charge when the game day resets. You can store up to three Portal Charges. You get one of them with the daily reset at 02:00 AM UTC. To start an Adventure, you need to spend one Portal Charge. Thus, you should consider daily buffs when assembling your team. The buffs are selected randomly and automatically reset at 02:00 AM UTC.ĭaily buffs ensure that every time you start an Adventure, you have a slightly different experience. They boost heroes based on their role, e.g., healer, support, etc. These buffs apply to your team, enemy squads, and bosses. When you select an Adventure, you can view the required team level, possible rewards, and buffs of the day. They vary in difficulty levels and strategies that you need to apply. There are 13 different Adventures in the game. Only those Guild members whose team level is high enough for the selected Adventure and who have not joined any other Adventure can join you. A public group is available for all of your Guildmates, whereas a private one is only for those whom you invite. You can create either a public or a private group. When you open Sanctuary for the first time, you will have to play the tutorial Adventure.Īdventure is a cooperative mode where you can team up with two of your Guildmates. Adventures become available once you reach team level 40.
